![]() If you can lower the polycount when you're converting to TS3, take the extra step and do so. Please, creators - converters - players and downloaders, pay attention to what you're putting in your system. I've done this with several items in my game because there's NO POINT in having 10,000 extra faces or more for the game to carry for absolutely no purpose whatsoever. ![]() I decimated this object down to 4K without it losing any quality. One was over 35,000 polys for a decorative item. Knowing this, I checked each mesh and was disappointed to yet again find thousands of polys on these meshes. I always drool over this particular creator (and others) BECAUSE their stuff is beautiful, I get it. ![]() Here's the thing, I downloaded a beautiful set that I knew had to be high poly simply by looking at it. Do you see a difference in these? Look closely, really study it for a second.
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